Juegos de Realidad Virtual en la Rehabilitación de Pacientes con Cáncer: Revisión Sistemática de la Literatura
DOI:
https://doi.org/10.32635/2176-9745.RBC.2023v69n1.3166Palabras clave:
rehabilitación, realidad virtual, modalidades de fisioterapia, neoplasiasResumen
Introducción: La fisioterapia es beneficiosa en la rehabilitación de pacientes oncológicos. Sin embargo, por ser una actividad monótona para muchos pacientes, ha ido perdiendo su espacio para nuevas técnicas como la gameterapia, que utiliza videojuegos de realidad virtual como instrumento rehabilitador y preventivo. Objetivo: Investigar los efectos de la gameterapia en pacientes con cáncer. Método: Revisión sistemática de la literatura siguiendo la guía PRISMA. La búsqueda de artículos se realizó en PubMed, LILACS, MEDLINE y PEDro, utilizando los descriptores neoplasia, cáncer, realidad virtual, rehabilitación y fisioterapia. Se consideraron elegibles los ensayos clínicos controlados y los estudios prospectivos publicados en portugués, inglés o español en los últimos 12 años (julio de 2010 a julio de 2022). Resultados: Se identificaron 94 estudios, de los cuales nueve fueron considerados elegibles para componer la muestra final. De los ensayos clínicos seleccionados, cinco usaron Nintendo Wii, dos usaron Xbox y uno usó gafas de realidad virtual. Los estudios muestran que la terapia de juego redujo los síntomas de ansiedad, fatiga y depresión, mejoró la coordinación motora fina y general y disminuyó el miedo a moverse. Sin embargo, no fue tan eficaz como la terapia tradicional para disminuir el dolor crónico. Conclusión: La terapia de juego tiene efectos positivos en variables relacionadas con la salud en pacientes con cáncer, destacando la disminución de la fatiga relacionada con el cáncer. Además, favorece la reducción del tiempo de hospitalización de los pacientes hospitalizados y aumenta la adherencia del paciente al tratamiento.
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